The Starfield team aimed for realism inspired by The Expanse and Star Trek, which led to the removal of heavy gore features.
The Wednesday letters page tries to imagine a modern Donkey Kong reboot, as one reader asks about the bugs in The Elder Scrolls 4: Oblivion remake.
A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
What if Starfield had went the route of Fallout and included exploding bodies and gore in its acction? Well it wouldn't fit, and this ex-dev explains why.
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
A former Bethesda artist who worked on Starfield explains why the game didn't have the same graphic violence as similar titles from the studio.
Veteran Fallout developer Joshua Sawyer shares his thoughts on why completing games isn't necessary for player enjoyment.
Bethesda Game Studios Mejillones goes on to contrast Starfield's style with that of Fallout, with Fallout full of ...
In an alternate timeline, Starfield could have been a much gorier game than the one we actually got. According to former Bethesda character artist Dennis Mejillones, there were once plans for ...
While Starfield wasn’t quite the homerun that previous Bethesda games were, it would be disingenuous to claim that the game ...
In an interview with the Kiwi Talkz podcast, Dennis Mejillones – who was a senior artist at Bethesda for nearly 12 years and worked on Fallout 4, Skyrim and Starfield – was asked why Starfield wasn’t ...